- The rest is up to you.
- Construct, demolish, design, test and tinker.
- Along the way, you'll encounter bad weather that keeps attendance down, roller coasters that prove to be menaces to society, and guests that get lost or complain because you haven't put in enough restaurants or rest rooms.
- Running an amusement park isn't all fun and games, but when you get it right - it's sweet success.
- Features 14 fantastic roller coaster styles which can be constructed in unlimited configurations.
.com
----
Design your own roller coaster. Start with a tract of land, a
few bucks in the bank, and the single-minded ambition of Donald
Trump. Along the way you'll encounter all of the pratfalls of the
typical real estate tycoon.
From the Manufacturer
---------------------
Design and build the biggest, best, and iest rides ever seen
in any theme park. Create over 50 designs from the traditional
wooden roller coaster to the high-tech Steel Corkscrew and the
terrifying Reverse Freefall--all featuring accurately simulated
motion dynamics. Fund the research and you will get the greatest
rides current technology is capable of. Then charge the top
prices to your visitors.
RollerCoaster Tycoon gives you the ups, but also the downs: Why
should people come to your park? Are the rides too expensive?
Have you built enough food stalls? Do your amazing rides have a
habit of breaking down too often? Climb or fall, boom or bust,
you are in charge of it all: making sure the rides are safe,
finding out what your guests are thinking, and giving them what
they want--for the right price.
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Review
------
MicroProse's RollerCoaster Tycoon is a combination of two
somewhat popular PC games: Coaster, an older game from Disney in
which you design roller coasters, and Bullfrog's Theme Park,
about the trials and tribulations of running an amusement park.
Now, Chris Sawyer, the developer behind the very addictive and
somewhat zany Transport Tycoon, has developed a brand-new
amusement park simulation, with an emphasis on creating funky new
roller coasters. Since Theme Park is pretty much the only real
competition, RollerCoaster Tycoon has the potential to capture a
pretty good niche market - and for the most part, it succeeds.
The premise is pretty simple: You must run a successful
amusement park. RollerCoaster Tycoon offers a selection of 21
different scenarios, as well as a tutorial, for building your
empire. In actuality, only five of the 21 scenarios are available
at start-up - as you complete a portion of the initial scenarios
more will become open to you. The scenarios typically involve
either open or prebuilt amusement parks, challenging you to
accomplish an objective, like achieving a certain attendance or
profit goal.
Like many games of its ilk - Sim City 3000, Transport Tycoon,
even Theme Park - RollerCoaster Tycoon uses an isometric angle to
view the overall . The has multiple zoom levels and can be
rotated 90 degrees in either direction. A grid is superimposed on
the terrain to provide a structured area to determine definite
sizes of buildings, sidewalks, lakes, and so on. Manipulating the
terrain and building or destroying structures costs money; these
costs, along with other amusement park-related costs, are
balanced against the revenues brought in by customers.
You have the option of building a number of different structures
to please your customers: thrill rides, roller coasters, mild
rides, water rides, food vendors, souvenir stands, and even
bathrooms. The big rides are the most interesting, and of course,
most players will probably go straight for the roller coaster.
Laying out the rides and concourses requires some skillful
planning - you must place not only the rides, but the queuing
area and entry gates as well. Lines for rides that spill out onto
the concourse are not good for the moving traffic, and
vomit-inducing rides (should you choose to keep them) might need
a few strategic stalls nearby. At the outset, you only have
access to the basic rides and vendors, but money and time put
into research will earn you new types of amusements and
technologies.
As mentioned above, roller coasters are a big part of the game,
and would-be designers will not be disappointed. You can
custom-build your own coasters - including your own twists,
turns, dips, runs, and so forth - to your heart's desire. Well,
almost to your heart's desire. The problem, if you can call it
that, is physics. RollerCoaster Tycoon uses a real-world physics
algorithm to model its coasters accurately. If you build an
all-wooden coaster track, with an 80-foot drop and a hairpin turn
to the left, without angling the track properly, the cars will go
flying off the track, and you can expect a reduction in
attendance in the near future. Of course you can prevent all that
by testing the tracks, which provides all sorts of statistical
goodies.
Like similar games, RollerCoaster Tycoon lets you access any
number of the attendees wandering throughout the park. With this
feature, you can tell if your arrangements and layouts are
working or if a ride is just too much or just plain boring. All
sorts of employees are available for hire. Rides will break down,
requiring handymen. People hate standing in line, so you must
hire entertainers. Crowds typically bring petty crime, requiring
security. Another nice little feature is customization, which
lets you name practically everything in the park to your liking.
The sound effects are really good: People scream on roller
coasters, and little motor cars sound like little motor cars. The
sound is even positional, so when coaster passengers go from the
left to the right side of the screen, their screams go from the
left to the right speaker.
Unfortunately, such a big and somewhat complex simulation
doesn't come without problems. Graphically, RollerCoaster Tycoon
is pretty good, with only a few clipping problems between
animated objects and the terrain behind them. Some may find the
depiction of elevation hard to cope with, and strangely enough,
the game only runs at two speeds - stop and go - so when you're
trying to manage your newest amusement park, time is ticking by,
perhaps faster than you'd like. The roller coaster physics model
is nice, but you must have a completed track to test it out
properly. Finally, there are only 21 scenarios and no way to make
more, and there's no generic "start from scratch and build till
you drop" scenario either.
RollerCoaster Tycoon is another fun management simulation from
the mind of Chris Sawyer. One can only hope he continues to make
games in the future - and with less time between them. --Alan
Dunkin
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