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Neverwinter Nights - PC

4.1
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Product ID: 3637185
Brand:
atari
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About the item

  • Your city is under quarantine as a deadly plague decimates the population is running amok. You are sent on a quest to find a cure..
  • You'll journey through ancient dungeons, battles allkinds of monsters, and learn the skills you need to become a mighty warrior.
  • Hire muscle or join up with other travelers to form war partys.
  • Incredible online multiplayer action -- you can be the dungeonmaster and control every facet of the adventure.
  • The unique new scripting language lets you design your own encounters.
Product Description ------------------- Explore the fast-paced single-player campaign or create your own unique path with the included Aurora Toolset and invite others to play! .com ---- Neverwinter Nights isn't simply another computer game. It's a Dungeons & Dragons ( /exec/obidos/ASIN/0786915501/%24%7B0%7D ) computer game, as well as all the tools you'll need to create your own Dungeons & Dragons adventures. Neverwinter Nights is an achievement. It accomplishes what computer role-playing games set out to do when Wizardry debuted in the late '70s: re-create the social, hands-on experience of op gaming. Neverwinter Nights uses the Dungeons & Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support D&D 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing op D&D. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a op game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world. Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule. But all isn't perfect. The game makes a great effort of implementing the full D&D 3rd Edition rules, but doesn't quite succeed. In NWN, Paladins lose their Detect Evil and abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core D&D fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform op RPG into a computer program. Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and Baldur's Gate fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like D&D in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the op game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer NWN is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separate strategy guide ( /exec/obidos/ASIN/193188613X/%24%7B0%7D ) if you want that information. But though slightly flawed, NWN has indisputably won the holy grail of RPG gaming: getting the Dungeons & Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, Neverwinter Nights is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no D&D fan, should miss. --Bob Andrews Pros: * Almost perfect implementation of D&D 3E rules * Deep single-player game * Intriguing multiplayer game * Powerful module creation tools Cons:* Not quite perfect implementation of D&D 3E rules * "Loading" screens * Inflexible 3-D camera * Only one henchman * Multiplayer is dependant on quality players and DM P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Do you remember those late-night D&D sessions? They always seemed so illicit. There's a kind of wanton luxury inherent in pretending you are an elf when you should be doing your math. Oh, you can act like you don't know what we're talking about, Elwyn Stormrider. Your secret's safe with us. But though your late-night geek fests have likely been disrupted by school, work, love, or moving away from your long-lost buddies, a new game from BioWare will soon let you reunite your far-flung band and head into the dungeon. More often than not, role-playing games on consoles and personal computers have shied away from that sort of experience--by which we mean the experience of dorks sitting around a table in the basement--and there are valid reasons they have done so. There is a certain a of linearity that must be accepted without a live moderator to handle events that veer from the beaten path. What's more, the task of creating a completely open-ended mechanism for players to engage in their own storytelling seems daunting--and that's putting it mildly. Imagine trying to convert a game world hundreds of thousands of people have been imagining for years. Then, just for kicks, try to give gamers some measure of the leeway they're accustomed to in freeform, pen-and-paper role-playing. Well, that's precisely the task before veteran developer BioWare. And if the demonstration at this year's Electronic Entertainment Expo is any indication, the company has a lot to be proud of. Neverwinter Nights endeavors to be faithful to Wizards of the Coast's 3rd Edition Dungeons & Dragons, which will be familiar to anyone who has ever played any version of D&D. Neverwinter Nights actually consists of two separate but related products: a client, which is used to connect to and play in active Internet adventures, and the Aurora Toolset, which aspiring Dungeon Masters can leverage to create tales of action and intrigue. The client portion is where most players' entire experience will reside. Characters are created here, including the full roster of official races and classes and a boggling assortment of character art. Even weird stuff, like some of the new race-specific weapons, are included. Interactions with other characters, the environment, and creatures of the night utilize a radial menu system--think The Sims--where context-appropriate choices fan out wherever you click. Spells, special abilities, and virtually anything else to which you'd need quick access uses the same interface. The 3rd Edition of the venerable D&D system brings with it the concept of feats, which are special abilities selected and honed as you accrue experience. Though we could speak for several hours on the subject without taking a breath, let us simply summarize by saying that as a player you will not want for ways to customize your alter ego. Though Neverwinter Nights is designed to bring computer and op role-playing together, it also sports a fully featured campaign that can be played alone or with friends. No stranger to the genre, BioWare brought about a veritable renaissance in electronic role-playing with its Baldur's Gate series (and the Infinity Engine that underpinned it). Though very little has been announced in the way of details, it seems reasonable to assume that we'll be in for a treat. The Aurora Toolset, like any arcane device of great power, is going to need its secrets coaxed out of it. You can't just walk up to it, turn a few knobs, maybe wave a wand around, and expect it to produce a masterpiece of enduring vision. For one thing, you'll have to provide the vision, which is not included with the product. It does, however, include wizards, or automated tasks, that will excise some of the drudgery from the process. But while perfectly enjoyable campaigns could certainly be created by the novice, truly compelling and well-imagined games are going to take more than imagination. In short, Neverwinter Nights is like any other role-playing game, except the table you're playing on is the size of the planet Earth. So that's something. And don't worry, Elwyn, all the dice are inside the computer now. Nobody has to know. --Tycho Brahe -- Penny Arcade Preview See more ( javascript:void(0) )
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